
local mt = ac.skill['坤舞']
mt.model1 = [[bad3aef42e074d284a036fed3459cffe.mdl]]

function mt:on_add()
    local hero = self.owner
    self:gc(hero:add_effect(self.model1))
    self:gc(hero:add_buff '光环'{
        buff_name = '坤舞',
        area_type = 'ally',
        aura_area = 900,
    })
end


local buff = ac.buff['坤舞']
buff.time = 1
buff.cover_type = 1
buff.cover_max = 1
function buff:on_add()
    local hero = self.owner
    if hero:is_type('Boss') then
        self:gc(hero:add('生命百分比恢复',1))
    else
        self:gc(hero:add('生命百分比恢复',5))
    end
end
